
The discoveries at Big Claw created a schism amongst the ever-peaceful Bolvins of the expedition team. Most were elated by the opportunity to learn more from the Chi’Khan tribes and their about undeniably real chicken deity, said to have given birth to all known life in the Bitlands. Others had more nefarious plans from the beginning and would become Lord Malakrogg’s Vanguard that sought to control the extreme mutative effects of the Pale Yolk and play with creation itself.
However, a much smaller third group of explorers and scientists alike found themselves in such awe that something so truly divine could even exist that they descended into a fanatical cult of worshippers. What started as an effort to simply keep the mighty god appeased, grew into an enlightenment that this being existed somewhere between the Bolvins’ concepts of life and death. They now see themselves as pilgrims on a path to channel even a fraction of this holy beast’s might and ascend to a higher level of cosmic existence.
It says nothing and sees everything

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Gain 1 Inevitability stack at the start of each turn, up to 10. At max stacks, your skills ascend. Inevitability: 2.5% Critical Chance, Dual Strike, and Accuracy |
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Built-in* Neurion Stimulator: 66% chance to Bleed (45%) the Closest 2 when you Hit an Enemy *This cannot be replaced with a different Neurion Stimulator |

0SP: Bleed Closest 2 (50%)
Ascended: Bleed Closest 3 (47%)

0SP: Bleed Furthest (91%)
Ascended: Bleed Furthest (45%) & Weakest (42%)

1SP: Air Damage Fastest (156%)
Ascended: Air Damage Fastest & Bleed (156%)

2SP: Air Damage Random & 4 Extra Enemies (53%)
Ascended: Air Damage Random & 7 Extra Enemies (38%)

3SP: Air Damage Target Enemy (225%)
Ascended: Air Damage Target Enemy & 1 Extra Skill (225%)

4SP: Air Damage Enemy Team (120%)
Ascended: Bleed Enemy Team twice (60%)
Dr. Gnotnod
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40% Block Chance
Dr. Gnotnod
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10% Dual Strike 10% Speed
Armstrong
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25% Evade Chance
Gr’akahork
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25% Empower
Baratoth
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7.5% Dual Strike 7.5% Speed
7.5% Healing Power 5% Bolster
Grothoork
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Gain 5% Dual Strike and 5% Empower for each SP you spend, up to four times
Father Mauritus
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50% Detox 25% Barrier
Once per battle, Spread heal for 260% when you reach below 50% HP
Glyphkeeper

Prevent your first death and heal for 10%. When you are revived, bleed the strongest enemy for 280%
Gain Empower the less HP you have, up to 20%

Set Bonuses
2/4 - Your team gains 3% Damage
3/4 - Your team gains 10% SP regen
4/4 - You gain 5% Healing Power for each teammate alive
Mythic Bonuses
Body - 2% Empower, 2% Speed
Head - Gain the Engage skill [1SP: Give 137% Enrage to target ally]

Set Bonuses
2/4 - The first hit against you is deflected
3/4 - Gain 50% of your maximum shielding at the start of battle
4/4 - Gain 30% Electric Resistance while shielded
Mythic Bonuses
Mainhand - Gain full shield the first time you drop below 30% Health
Offhand - 25% Electric Resistance, -15% Speed

Set Bonuses
2/4 - Major runes bonuses are doubled if you're in front
3/4 - Enchant bonuses doubled if you have the highest health
4/4 - Enemies and you deal 25% less damage until you take your first turn
Mythic Bonuses
Mainhand - 30% Chance to heal self (12.5%) when you get hit
Necklace - Gain 25% Barrier until you take your first turn

Supercharged Polychromatic Blaster
Double the bonuses of all Mythic equipment
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